Indicator Data Structure In Rpgle at George Tapp blog

Indicator Data Structure In Rpgle. create an rpg program using an indicator data structure in fixed, /free, and fully free format. Create the rpgle named rpgle11 either by taking option 14. back in v4r2 the rpg compiler folks decided that, in the absence of direct dds support for indicator names. The following examples show various uses for data structures and how to define them. The indicator data structure is used to rename the indicators used in our program with the name that is. you can use a data structure to: this data structure contains the conditioning and response indicators passed to and from data management for. this chapter describes a special set of predefined rpg iv indicators (*inxx). Rpg iv indicators are defined either by an entry. but when rpgle/rpg iv was first introduced you still had to use numbered indicators to communicate with display. Define the same internal area multiple times using different data formats.

indicator data structure in rpgle INDARA keyword INDDS keyword
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this data structure contains the conditioning and response indicators passed to and from data management for. The following examples show various uses for data structures and how to define them. back in v4r2 the rpg compiler folks decided that, in the absence of direct dds support for indicator names. The indicator data structure is used to rename the indicators used in our program with the name that is. Rpg iv indicators are defined either by an entry. Create the rpgle named rpgle11 either by taking option 14. create an rpg program using an indicator data structure in fixed, /free, and fully free format. but when rpgle/rpg iv was first introduced you still had to use numbered indicators to communicate with display. this chapter describes a special set of predefined rpg iv indicators (*inxx). you can use a data structure to:

indicator data structure in rpgle INDARA keyword INDDS keyword

Indicator Data Structure In Rpgle create an rpg program using an indicator data structure in fixed, /free, and fully free format. back in v4r2 the rpg compiler folks decided that, in the absence of direct dds support for indicator names. Define the same internal area multiple times using different data formats. The following examples show various uses for data structures and how to define them. Create the rpgle named rpgle11 either by taking option 14. you can use a data structure to: The indicator data structure is used to rename the indicators used in our program with the name that is. but when rpgle/rpg iv was first introduced you still had to use numbered indicators to communicate with display. this chapter describes a special set of predefined rpg iv indicators (*inxx). this data structure contains the conditioning and response indicators passed to and from data management for. create an rpg program using an indicator data structure in fixed, /free, and fully free format. Rpg iv indicators are defined either by an entry.

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